Readme:

wasd - player movement

q/e - switch tools (shoot, Reflector, Right Angle Reflector, Wall)

lmb - shoot/place object

rmb - rotate object placement

space bar - Hide tool bar (toggle)

p - open shop (toggle)

Note: Your upgrades don't kick in until the next level!

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DeepDebug:

This is a puzzle game with turn based combat. You must make your way as far down as you can whilst debugging the level, to go down you must collect at least two commits. How far down you are willing to go debugging is up to you.

Mini Guide:

If you are struggling to get a hang of the game its most likely due to the lack of tutorial. You need to use your projectiles to kill bugs, you will have to find inventive ways you make use of your projectiles to clear all of the bugs in the level. Make use of walls, reflectors and angled reflectors to redirect the bullet in a way that lets you reuse it. You have a limited number of tools which you can increase by spending commits you collect throughout the level, however, the more you spend the harder it becomes to go down further.

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